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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2020 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_POLYGONS_TO_TRIANGLES_H
#define IGL_POLYGONS_TO_TRIANGLES_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Given a polygon mesh, trivially triangulate each polygon with a fan. This
/// purely combinatorial triangulation will work well for convex/flat polygons
/// and degrade otherwise.
///
/// @param[in] I #I vectorized list of polygon corner indices into rows of some matrix V
/// @param[in] C #polygons+1 list of cumulative polygon sizes so that C(i+1)-C(i) =
/// size of the ith polygon, and so I(C(i)) through I(C(i+1)-1) are the
/// indices of the ith polygon
/// @param[out] F #F by 3 list of triangle indices into rows of V
/// @param[out] J #F list of indices into 0:#P-1 of corresponding polygon
///
template <
typename DerivedI,
typename DerivedC,
typename DerivedF,
typename DerivedJ>
IGL_INLINE void polygons_to_triangles(
const Eigen::MatrixBase<DerivedI> & I,
const Eigen::MatrixBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedJ> & J);
}
#ifndef IGL_STATIC_LIBRARY
# include "polygons_to_triangles.cpp"
#endif
#endif