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36 lines
1.1 KiB
36 lines
1.1 KiB
1 year ago
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_DESTROY_SHADER_PROGRAM_H
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#define IGL_OPENGL_DESTROY_SHADER_PROGRAM_H
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#include "../igl_inline.h"
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#include "gl.h"
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namespace igl
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{
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namespace opengl
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{
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/// Properly destroy a shader program. Detach and delete each of its shaders
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/// and delete it
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///
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/// @param[in] id index id of created shader, set to 0 on error
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/// @return true on success, false on error
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///
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/// \note caller is responsible for making sure he doesn't foolishly continue
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/// to use id as if it still contains a program
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///
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/// \see create_shader_program
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IGL_INLINE bool destroy_shader_program(const GLuint id);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "destroy_shader_program.cpp"
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#endif
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#endif
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