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#ifndef IGL_MIN_H
#define IGL_MIN_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
/// Compute the minimum along dimension dim of a matrix X
///
/// @param[in] X m by n matrix
/// @param[in] dim dimension along which to take min
/// @param[out] Y
/// n-long vector (if dim == 1)
/// Y m-long vector (if dim == 2)
/// @param[out] I vector the same size as Y containing the indices along dim of minimum
/// entries
template <typename AType, typename DerivedB, typename DerivedI>
IGL_INLINE void min(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedI> & I);
/// \overload
template <typename DerivedX, typename DerivedY, typename DerivedI>
IGL_INLINE void min(
const Eigen::DenseBase<DerivedX> & X,
const int dim,
Eigen::PlainObjectBase<DerivedY> & Y,
Eigen::PlainObjectBase<DerivedI> & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "min.cpp"
#endif
#endif