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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_IRREGULAR_VERTEX_H
#define IGL_IS_IRREGULAR_VERTEX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Determine if a vertex is irregular, i.e. it has more than 6 (triangles)
/// or 4 (quads) incident edges. Vertices on the boundary are ignored.
///
/// @param[in] F #F by 3[4] list of triangle[quads] indices
/// @return #V vector of bools revealing whether vertices are singular
///
template <typename DerivedF>
IGL_INLINE std::vector<bool> is_irregular_vertex(const Eigen::MatrixBase<DerivedF> &F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_irregular_vertex.cpp"
#endif
#endif