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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_DECIMATE_H
#define IGL_DECIMATE_H
#include "igl_inline.h"
#include "decimate_callback_types.h"
#include <Eigen/Core>
/// @file decimate.h
///
/// igl::decimate implements a customizable greedy edge collapser using a priority-queue:
///
/// Q ← {}
/// for each edge e
/// cost[e], placement[e] ← cost_and_placement(e)
/// Q.update( e, cost[e] )
///
/// while Q not empty
/// e ← Q.pop()
/// if cost[e] is finite
/// collapse_happened_flag = false
/// if pre_collapse( e )
/// collapse_happened_flag = collapse_edge( e )
/// post_collapse( e, collapse_happened_flag )
/// if collapse_happened_flag
/// for each neighbor edge f
/// cost[f], placement[f] ← cost_and_placement(f)
/// Q.update( f, cost[f] )
/// if stopping_condition()
/// break
/// else
/// cost[ e ] = ∞
/// Q.update( e, cost[e] )
///
///
/// There are four important callbacks that can be customized (decimate_callback_types.h). Note that any of these functions can capture user-defined book-keeping variables.
///
/// `cost_and_placement` This function is called for every original edge before
/// the queue processing starts and then on the “neighbors” (edges in the
/// two-ring) of a successfully collapsed edge. The function should output a
/// cost that would be paid if the given edge were to be collapsed to a single
/// vertex and the positional placement of that new vertex. Outputting a cost of
/// ∞ guarantees that the edge will not be collapsed.
///
/// `pre_collapse` This function is called just before `collapse_edge` is
/// attempted. If this function returns false then the collapse is aborted. This
/// callback is an opportunity for callers to conduct a final check whether the
/// collapse should really take place (e.g., based on the most current
/// information, which may not be available at the time that
/// `cost_and_placement` was called). This is rarely necessary and its preferred
/// to use cost_and_placement to assign uncollapsible edges ∞ cost if possible.
///
/// `post_collapse` This function is called after `collapse_edge` is attempted.
/// Since this collapse may have failed (e.g., it would create a non-manifold
/// mesh). This callback is provided a flag whether the attempted collapse
/// actually occurred. This callback is an opportunity for callers to update any
/// data-structures/book-keeping to acknowledge the successful (or failed)
/// collapse.
///
/// `stopping_condition` This function is called after a successful call to
/// `collapse_edge`. If this function returns true then the entire
/// queue-processing ends (e.g., if the number of remaining faces is below a
/// user’s threshold).
///
/// \see
/// collapse_edge
/// qslim
namespace igl
{
/// Assumes (V,F) is a manifold mesh (possibly with boundary) collapses edges
/// until desired number of faces is achieved. This uses default edge cost and
/// merged vertex placement functions {edge length, edge midpoint}.
///
/// See \fileinfo for more details.
///
/// @param[in] V #V by dim list of vertex positions
/// @param[in] F #F by 3 list of face indices into V.
/// @param[in] max_m desired number of output faces
/// @param[in] block_intersections whether to block intersections (see
/// intersection_blocking_collapse_edge_callbacks)
/// @param[out] U #U by dim list of output vertex posistions (can be same ref as V)
/// @param[out] G #G by 3 list of output face indices into U (can be same ref as G)
/// @param[out] J #G list of indices into F of birth face
/// @param[out] I #U list of indices into V of birth vertices
/// @return true if m was reached (otherwise #G > m)
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const int max_m,
const bool block_intersections,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
/// Collapses edges of a **closed manifold mesh** (V,F) using user defined
/// callbacks in a priority queue. Functions control the cost and placement of each collapse the
/// stopping criteria for queue processing and the callbacks for pre and post
/// collapse operations. See the first implementation in decimate.cpp for an
/// example of how to deal with open/non-manifold meshes and how to adjust
/// cost and placement functions accordingly.
///
/// See \fileinfo for more details.
///
/// @param[in] V #V by dim list of vertex positions
/// @param[in] F #F by 3 list of face indices into V.
/// @param[in] cost_and_placement function computing cost of collapsing an edge and 3d
/// position where it should be placed:
/// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
/// @param[in] stopping_condition function returning whether to stop collapsing edges
/// based on current state. Guaranteed to be called after _successfully_
/// collapsing edge e removing edges (e,e1,e2) and faces (f1,f2):
/// bool should_stop =
/// stopping_condition(V,F,E,EMAP,EF,EI,Q,Qit,C,e,e1,e2,f1,f2);
/// @param[in] pre_collapse callback called with index of edge whose collapse is about
/// to be attempted (see collapse_edge)
/// @param[in] post_collapse callback called with index of edge whose collapse was
/// just attempted and a flag revealing whether this was successful (see
/// collapse_edge)
/// @param[in] EMAP #F*3 list of indices into E, mapping each directed edge to unique
/// unique edge in E
/// @param[in] EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
/// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
/// e=(j->i)
/// @param[in] EI #E by 2 list of edge flap corners (see above).
/// @param[out] U #U by dim list of output vertex posistions (can be same ref as V)
/// @param[out] G #G by 3 list of output face indices into U (can be same ref as G)
/// @param[out] J #G list of indices into F of birth face
/// @param[out] I #U list of indices into V of birth vertices
/// @return true if m was reached (otherwise #G > m)
///
/// \see connect_boundary_to_infinity
///
/// \bug E,EMAP,EF,EI seem to be immediately (re)computed from F. These inputs
/// are unused and it's not clear why.
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_stopping_condition_callback & stopping_condition,
const decimate_pre_collapse_callback & pre_collapse,
const decimate_post_collapse_callback & post_collapse,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
/// \overload
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_stopping_condition_callback & stopping_condition,
const decimate_pre_collapse_callback & pre_collapse,
const decimate_post_collapse_callback & post_collapse,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
/// \overload
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const decimate_cost_and_placement_callback & cost_and_placement,
const decimate_stopping_condition_callback & stopping_condition,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "decimate.cpp"
#endif
#endif