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71 lines
2.5 KiB
71 lines
2.5 KiB
1 year ago
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COPYLEFT_TETGEN_MESH_WITH_SKELETON_H
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#define IGL_COPYLEFT_TETGEN_MESH_WITH_SKELETON_H
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#include "../../igl_inline.h"
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#include <Eigen/Dense>
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#include <string>
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namespace igl
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{
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namespace copyleft
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{
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namespace tetgen
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{
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/// Mesh the interior of a given surface with tetrahedra which are graded
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/// (tend to be small near the surface and large inside) and conform to the
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/// given handles and samplings thereof.
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///
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/// @param[in] V #V by 3 list of mesh vertex positions
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/// @param[in] F #F by 3 list of triangle indices
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/// @param[in] C #C by 3 list of vertex positions
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/// @param[in] P #P list of point handle indices
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/// @param[in] BE #BE by 2 list of bone-edge indices
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/// @param[in] CE #CE by 2 list of cage-edge indices
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/// @param[in] samples_per_bone #samples to add per bone
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/// @param[in] tetgen_flags flags to pass to tetgen {""-->"pq2Y"} otherwise you're on
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/// your own and it's your funeral if you pass nonsense flags
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/// @param[out] VV #VV by 3 list of tet-mesh vertex positions
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/// @param[out] TT #TT by 4 list of tetrahedra indices
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/// @param[out] FF #FF by 3 list of surface triangle indices
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/// @return true only on success
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IGL_INLINE bool mesh_with_skeleton(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const Eigen::MatrixXd & C,
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const Eigen::VectorXi & /*P*/,
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const Eigen::MatrixXi & BE,
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const Eigen::MatrixXi & CE,
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const int samples_per_bone,
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const std::string & tetgen_flags,
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Eigen::MatrixXd & VV,
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Eigen::MatrixXi & TT,
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Eigen::MatrixXi & FF);
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/// \overload
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IGL_INLINE bool mesh_with_skeleton(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const Eigen::MatrixXd & C,
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const Eigen::VectorXi & /*P*/,
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const Eigen::MatrixXi & BE,
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const Eigen::MatrixXi & CE,
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const int samples_per_bone,
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Eigen::MatrixXd & VV,
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Eigen::MatrixXi & TT,
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Eigen::MatrixXi & FF);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "mesh_with_skeleton.cpp"
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#endif
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#endif
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