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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BOUNDING_BOX_H
#define IGL_BOUNDING_BOX_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
/// Build a triangle mesh of the bounding box of a given list of vertices
///
/// @param[in] V #V by dim list of rest domain positions
/// @param[out] BV 2^dim by dim list of bounding box corners positions
/// @param[out] BF #BF by dim list of simplex facets
template <typename DerivedV, typename DerivedBV, typename DerivedBF>
IGL_INLINE void bounding_box(
const Eigen::MatrixBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedBV>& BV,
Eigen::PlainObjectBase<DerivedBF>& BF);
/// \overload \brief With padding.
///
/// @param[in] pad padding offset
template <typename DerivedV, typename DerivedBV, typename DerivedBF>
IGL_INLINE void bounding_box(
const Eigen::MatrixBase<DerivedV>& V,
const typename DerivedV::Scalar pad,
Eigen::PlainObjectBase<DerivedBV>& BV,
Eigen::PlainObjectBase<DerivedBF>& BF);
}
#ifndef IGL_STATIC_LIBRARY
# include "bounding_box.cpp"
#endif
#endif