You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

35 lines
1.0 KiB

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_AXIS_ANGLE_TO_QUAT_H
#define IGL_AXIS_ANGLE_TO_QUAT_H
#include "igl_inline.h"
namespace igl
{
/// Convert axis angle representation of a rotation to a quaternion.
/// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
///
/// such that q = x*i + y*j + z*k + w
/// @param[in] axis 3d vector
/// @param[in] angle scalar
/// @param[out] out pointer to new quaternion
///
/// \deprecated Use `Eigen::AngleAxisd` instead
template <typename Q_type>
IGL_INLINE void axis_angle_to_quat(
const Q_type *axis,
const Q_type angle,
Q_type *out);
}
#ifndef IGL_STATIC_LIBRARY
# include "axis_angle_to_quat.cpp"
#endif
#endif