# libigl example project A blank project example showing how to use libigl and cmake. Feel free and encouraged to copy or fork this project as a way of starting a new personal project using libigl. ## See the tutorial first Then build, run and understand the [libigl tutorial](http://libigl.github.io/libigl/tutorial/). ## Dependencies The only dependencies are STL, Eigen, [libigl](http://libigl.github.io/libigl/) and the dependencies of the `igl::opengl::glfw::Viewer` (OpenGL, glad and GLFW). The CMake build system will automatically download libigl and its dependencies using [CMake FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html), thus requiring no setup on your part. To use a local copy of libigl rather than downloading the repository via FetchContent, you can use the CMake cache variable `FETCHCONTENT_SOURCE_DIR_LIBIGL` when configuring your CMake project for the first time: ``` cmake -DFETCHCONTENT_SOURCE_DIR_LIBIGL= .. ``` When changing this value, do not forget to clear your `CMakeCache.txt`, or to update the cache variable via `cmake-gui` or `ccmake`. ## Compile Compile this project using the standard cmake routine: mkdir build cd build cmake .. make This should find and build the dependencies and create a `example` binary. ## Run From within the `build` directory just issue: ./example A glfw app should launch displaying a 3D cube.