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# pragma once
#include"../geo/geo.h"
#include"../display/getindata.h"
#include<algorithm>
#include <numeric>
#include<string>
#include<fstream>
#include<vector>
#include <iomanip>
using namespace std;
struct Struct3d
{
Struct3d(Interface g);
Struct3d(){}
void fresh(Interface g);
void Planerolling();
//标记三角形点
vector<Point3D> ps;
//表面圆形
vector<Circ> circs;
//标记大三角形
vector<Vector3i> tris;
//圆标记的编号
vector<Vector3i> circsnum;
Sphere sphere;
};