# pragma once #include"../geo/geo.h" #include"../display/getindata.h" #include #include #include #include #include #include using namespace std; struct Struct3d { Struct3d(Interface g); Struct3d(){} void fresh(Interface g); void Planerolling(); //标记三角形点 vector ps; //表面圆形 vector circs; //标记大三角形 vector tris; //圆标记的编号 vector circsnum; Sphere sphere; };