High performance rendering of implicit surfaces presented in blobtree view. Use Vulkan(NVVK) as backend.
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ZCWang 2f52bec2ae initial commit 1 year ago
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shader initial commit 1 year ago
abufferGenerationPipeline.hpp initial commit 1 year ago
application.cpp initial commit 1 year ago
application.h initial commit 1 year ago
applicationBase.cpp initial commit 1 year ago
applicationBase.h initial commit 1 year ago
boundingboxComputePipeline.hpp initial commit 1 year ago
container.cpp initial commit 1 year ago
container.h initial commit 1 year ago
containerBlobtreeView.hpp initial commit 1 year ago
containerHelper.hpp initial commit 1 year ago
containerLinearView.hpp initial commit 1 year ago
containerLooseTreeView.hpp initial commit 1 year ago
dataType.cpp initial commit 1 year ago
dataType.h initial commit 1 year ago
evalDefGenerator.cpp initial commit 1 year ago
globalConstants.h initial commit 1 year ago
hostDeviceTransfer.h initial commit 1 year ago
main.cpp initial commit 1 year ago
renderer.h initial commit 1 year ago
sceneData.h initial commit 1 year ago
tracingPipeline.hpp initial commit 1 year ago