Implicit surface rendering via ray tracing
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ZCWang fe893f8ba9 Commit local directory 2 years ago
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constants.glsl Commit local directory 2 years ago
dh_comp.h Commit local directory 2 years ago
dh_hdr.h Commit local directory 2 years ago
dh_lighting.h Commit local directory 2 years ago
dh_scn_desc.h Commit local directory 2 years ago
dh_sky.h Commit local directory 2 years ago
dh_tonemap.h Commit local directory 2 years ago
func.glsl Commit local directory 2 years ago
ggx.glsl Commit local directory 2 years ago
hdr_dome.comp Commit local directory 2 years ago
hdr_env_sampling.glsl Commit local directory 2 years ago
hdr_integrate_brdf.comp Commit local directory 2 years ago
hdr_prefilter_diffuse.comp Commit local directory 2 years ago
hdr_prefilter_glossy.comp Commit local directory 2 years ago
light_contrib.glsl Commit local directory 2 years ago
lighting.glsl Commit local directory 2 years ago
mat_eval.glsl Commit local directory 2 years ago
passthrough.vert Commit local directory 2 years ago
pbr_eval.glsl Commit local directory 2 years ago
pbr_mat_struct.h Commit local directory 2 years ago
random.glsl Commit local directory 2 years ago
ray_util.glsl Commit local directory 2 years ago
sky.comp Commit local directory 2 years ago
tonemapper.comp Commit local directory 2 years ago
tonemapper.frag Commit local directory 2 years ago