Implicit surface rendering via ray tracing
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/*
* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
// Various Application utilities
// - Display a menu with File/Quit
// - Display basic information in the window title
#include <filesystem>
#include "imgui_camera_widget.h"
#include "nvh/cameramanipulator.hpp"
#include "nvh/gltfscene.hpp"
namespace nvvkhl {
//--------------------------------------------------------------------------------------------------
// Setting up the camera in the GUI from the camera found in the scene
// or, fit the camera to see the scene.
//
static void setCameraFromScene(const std::string& m_filename, const nvh::GltfScene& m_scene)
{
ImGuiH::SetCameraJsonFile(std::filesystem::path(m_filename).stem().string());
if(!m_scene.m_cameras.empty())
{
const auto& c = m_scene.m_cameras[0];
CameraManip.setCamera({c.eye, c.center, c.up, static_cast<float>(rad2deg(c.cam.perspective.yfov))});
ImGuiH::SetHomeCamera({c.eye, c.center, c.up, static_cast<float>(rad2deg(c.cam.perspective.yfov))});
for(const auto& cam : m_scene.m_cameras)
{
ImGuiH::AddCamera({cam.eye, cam.center, cam.up, static_cast<float>(rad2deg(cam.cam.perspective.yfov))});
}
}
else
{
// Re-adjusting camera to fit the new scene
CameraManip.fit(m_scene.m_dimensions.min, m_scene.m_dimensions.max, true);
ImGuiH::SetHomeCamera(CameraManip.getCamera());
}
CameraManip.setClipPlanes(nvmath::vec2f(0.001F * m_scene.m_dimensions.radius, 100.0F * m_scene.m_dimensions.radius));
}
} // namespace nvvkhl