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168 lines
4.7 KiB
168 lines
4.7 KiB
/*
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* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#pragma once
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#include "nvh/profiler.hpp"
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#include <string>
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#include <vulkan/vulkan_core.h>
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namespace nvvk {
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//////////////////////////////////////////////////////////////////////////
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/**
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\class nvvk::ProfilerVK
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nvvk::ProfilerVK derives from nvh::Profiler and uses vkCmdWriteTimestamp
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to measure the gpu time within a section.
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If profiler.setLabelUsage(true) was used then it will make use
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of vkCmdDebugMarkerBeginEXT and vkCmdDebugMarkerEndEXT for each
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section so that it shows up in tools like NsightGraphics and renderdoc.
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Currently the commandbuffers must support vkCmdResetQueryPool as well.
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When multiple queues are used there could be problems with the "nesting"
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of sections. In that case multiple profilers, one per queue, are most
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likely better.
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Example:
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\code{.cpp}
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nvvk::ProfilerVK profiler;
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std::string profilerStats;
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profiler.init(device, physicalDevice, queueFamilyIndex);
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profiler.setLabelUsage(true); // depends on VK_EXT_debug_utils
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while(true)
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{
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profiler.beginFrame();
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... setup frame ...
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{
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// use the Section class to time the scope
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auto sec = profiler.timeRecurring("draw", cmd);
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vkCmdDraw(cmd, ...);
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}
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... submit cmd buffer ...
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profiler.endFrame();
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// generic print to string
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profiler.print(profilerStats);
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// or access data directly
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nvh::Profiler::TimerInfo info;
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if( profiler.getTimerInfo("draw", info)) {
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// do some updates
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updateProfilerUi("draw", info.gpu.average);
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}
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}
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\endcode
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*/
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class ProfilerVK : public nvh::Profiler
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{
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public:
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// hostReset usage depends on VK_EXT_host_query_reset
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// mandatory for transfer-only queues
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//////////////////////////////////////////////////////////////////////////
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// utility class to call begin/end within local scope
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class Section
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{
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public:
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Section(ProfilerVK& profiler, const char* name, VkCommandBuffer cmd, bool singleShot = false, bool hostReset = false)
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: m_profiler(profiler)
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{
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m_id = profiler.beginSection(name, cmd, singleShot, hostReset);
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m_cmd = cmd;
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}
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~Section() { m_profiler.endSection(m_id, m_cmd); }
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private:
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SectionID m_id;
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VkCommandBuffer m_cmd;
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ProfilerVK& m_profiler;
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};
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// recurring, must be within beginFrame/endFrame
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Section timeRecurring(const char* name, VkCommandBuffer cmd, bool hostReset = false)
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{
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return Section(*this, name, cmd, false, hostReset);
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}
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// singleShot, results are available after FRAME_DELAY many endFrame
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Section timeSingle(const char* name, VkCommandBuffer cmd, bool hostReset = false)
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{
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return Section(*this, name, cmd, true, hostReset);
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}
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//////////////////////////////////////////////////////////////////////////
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ProfilerVK(nvh::Profiler* masterProfiler = nullptr)
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: Profiler(masterProfiler)
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{
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m_debugName = "nvvk::ProfilerVK:" + std::to_string((uint64_t)this);
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}
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ProfilerVK(VkDevice device, VkPhysicalDevice physicalDevice, nvh::Profiler* masterProfiler = nullptr)
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: Profiler(masterProfiler)
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{
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init(device, physicalDevice);
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}
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~ProfilerVK() { deinit(); }
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void init(VkDevice device, VkPhysicalDevice physicalDevice, int queueFamilyIndex = 0);
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void deinit();
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void setDebugName(const std::string& name) { m_debugName = name; }
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// enable debug label per section, requires VK_EXT_debug_utils
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void setLabelUsage(bool state);
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SectionID beginSection(const char* name, VkCommandBuffer cmd, bool singleShot = false, bool hostReset = false);
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void endSection(SectionID slot, VkCommandBuffer cmd);
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bool getSectionTime(SectionID i, uint32_t queryFrame, double& gpuTime);
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private:
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void resize();
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bool m_useLabels = false;
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#if 0
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bool m_useCoreHostReset = false;
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#endif
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VkDevice m_device = VK_NULL_HANDLE;
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VkQueryPool m_queryPool = VK_NULL_HANDLE;
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uint32_t m_queryPoolSize = 0;
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float m_frequency = 1.0f;
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uint64_t m_queueFamilyMask = ~0;
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std::string m_debugName;
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};
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} // namespace nvvk
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