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47 lines
1.2 KiB
47 lines
1.2 KiB
/*
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* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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#include "dh_tonemap.h"
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layout(location = 0) in vec2 i_uv;
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layout(location = 0) out vec4 o_color;
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layout(set = 0, binding = eTonemapperInput) uniform sampler2D g_image;
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layout(push_constant) uniform shaderInformation
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{
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Tonemapper tm;
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};
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void main()
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{
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vec4 R = texture(g_image, i_uv);
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if(tm.isActive == 1)
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R.xyz = applyTonemap(tm, R.xyz, i_uv);
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o_color = R;
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}
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