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101 lines
3.2 KiB
101 lines
3.2 KiB
/*
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* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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//--------------------------------------------------------------------
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#ifndef __NVPSYSTEM_H__
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#define __NVPSYSTEM_H__
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#include "platform.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#if defined(WIN32) && defined(MEMORY_LEAKS_CHECK)
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#define _CRTDBG_MAP_ALLOC
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#include <crtdbg.h>
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#include <stdlib.h>
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inline void* operator new(size_t size, const char* file, int line)
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{
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return ::operator new(size, 1, file, line);
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}
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inline void __cdecl operator delete(void* ptr, const char* file, int line)
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{
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::operator delete(ptr, _NORMAL_BLOCK, file, line);
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}
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#define DEBUG_NEW new(__FILE__, __LINE__)
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#define MALLOC_DBG(x) _malloc_dbg(x, 1, __FILE__, __LINE__);
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#else
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#define DEBUG_NEW new
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#define MALLOC_DBG malloc
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#endif // #if defined(WIN32) && defined(MEMORY_LEAKS_CHECK)
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#include <nvh/nvprint.hpp>
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////////////////////////////////////////////////////////////////////////
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/// \class NVPSystem
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/// \brief NVPSystem is a utility class to handle some basic system
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/// functionality that all projects likely make use of.
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///
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/// It does not require any window to be opened.
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/// Typical usage is calling init right after main and deinit
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/// in the end, or use the NVPSystem object for that.
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/// init
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/// - calls glfwInit and registers the error callback for it
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/// - sets up and log filename based on projectName via nvprintSetLogFileName
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class NVPSystem
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{
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public:
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static void init(const char* projectName);
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static void deinit();
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static void pollEvents(); ///< polls events. Non blicking
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static void waitEvents(); ///< wait for events. Will return when at least 1 event happened
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static void postTiming(float ms, int fps, const char* details = NULL);
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static double getTime(); ///< returns time in seconds
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static void sleep(double seconds);
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static std::string exePath(); ///< exePath() can be called without init called before
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static bool isInited();
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/// for sake of debugging/automated testing
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static void windowScreenshot(struct GLFWwindow* glfwin, const char* filename);
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static void windowClear(struct GLFWwindow* glfwin, uint32_t r, uint32_t g, uint32_t b);
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/// \namesimple modal dialog
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/// @{
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static std::string windowOpenFileDialog(struct GLFWwindow* glfwin, const char* title, const char* exts);
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static std::string windowSaveFileDialog(struct GLFWwindow* glfwin, const char* title, const char* exts);
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/// @}
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NVPSystem(const char* projectName) { init(projectName); }
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~NVPSystem() { deinit(); }
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private:
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static void platformInit();
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static void platformDeinit();
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};
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#endif
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