Implicit surface rendering via ray tracing
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/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#include "imgui.h"
#include "nvmath/nvmath.h"
// The API
namespace ImGuiH {
// This utility is adding the 3D axis at `pos`, using the matrix `modelView`
IMGUI_API void Axis(ImVec2 pos, const nvmath::mat4f& modelView, float size = 20.f);
}; // namespace ImGuiH