Implicit surface rendering via ray tracing
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# Try to find FreeImage project dll and include file
#
unset(FREEIMAGE_DLL CACHE)
unset(FREEIMAGE_INCLUDE_DIR CACHE)
unset(FREEIMAGE_FOUND CACHE)
find_path( FREEIMAGE_INCLUDE_DIR FreeImage.h
if(UNIX)
/usr/include
endif(UNIX)
${PROJECT_SOURCE_DIR}/nvpro_core/third_party/binaries/Freeimage/include
${PROJECT_SOURCE_DIR}/../nvpro_core/third_party/binaries/Freeimage/include
${PROJECT_SOURCE_DIR}/../../nvpro_core/third_party/binaries/Freeimage/include
${PROJECT_SOURCE_DIR}/../../../nvpro_core/third_party/binaries/Freeimage/include
${PROJECT_SOURCE_DIR}/../../../../nvpro_core/third_party/binaries/Freeimage/include
${FREEIMAGE_LOCATION}/include
$ENV{FREEIMAGE_LOCATION}/include
)
if(FREEIMAGE_INCLUDE_DIR)
if(UNIX)
find_library( FREEIMAGE_DLL "libfreeimage.so")
# don't assume a static link library on Linux'
set(FREEIMAGE_LIB ${FREEIMAGE_DLL})
else(UNIX)
file(GLOB FREEIMAGE_DLL "${FREEIMAGE_INCLUDE_DIR}/../x64/FREEIMAGE*.dll")
file(GLOB FREEIMAGE_LIB "${FREEIMAGE_INCLUDE_DIR}/../x64/FREEIMAGE*.lib")
endif(UNIX)
if(FREEIMAGE_DLL)
set( FREEIMAGE_FOUND "YES" )
file( GLOB FREEIMAGE_HEADERS "${FREEIMAGE_INCLUDE_DIR}/FreeImage*.h")
endif(FREEIMAGE_DLL)
else(FREEIMAGE_INCLUDE_DIR)
message(WARNING "
FreeImage not found.
The FreeImage folder you would specify with FREEIMAGE_LOCATION should contain:
- folder: containing the FreeImage[64_]*.dll
- include folder: containing the include files
OR this folder could directly contain the dll and headers, put together
For now, samples will run without additional UI. But that's okay ;-)"
)
endif(FREEIMAGE_INCLUDE_DIR)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(FreeImage DEFAULT_MSG
FREEIMAGE_INCLUDE_DIR
FREEIMAGE_DLL
)
# Do we have to rewrite the variable here...
#SET(FREEIMAGE_DLL ${FREEIMAGE_DLL} CACHE PATH "path")
mark_as_advanced( FREEIMAGE_FOUND )