Implicit surface rendering via ray tracing
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/*
* Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2018-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#include "renderpasses_vk.hpp"
#include "error_vk.hpp"
#include <assert.h>
namespace nvvk {
VkFormat findSupportedFormat(VkPhysicalDevice physicalDevice, const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features)
{
for(VkFormat format : candidates)
{
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &props);
if(tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features)
{
return format;
}
if(tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features)
{
return format;
}
}
assert(0 && "failed to find supported format!");
return VK_FORMAT_UNDEFINED;
}
VkFormat findDepthFormat(VkPhysicalDevice physicalDevice)
{
return findSupportedFormat(physicalDevice,
{VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT,
VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
VkFormat findDepthStencilFormat(VkPhysicalDevice physicalDevice)
{
return findSupportedFormat(physicalDevice, {VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
//////////////////////////////////////////////////////////////////////////
VkRenderPass createRenderPass(VkDevice device,
const std::vector<VkFormat>& colorAttachmentFormats,
VkFormat depthAttachmentFormat,
uint32_t subpassCount /*= 1*/,
bool clearColor /*= true*/,
bool clearDepth /*= true*/,
VkImageLayout initialLayout /*= VK_IMAGE_LAYOUT_UNDEFINED*/,
VkImageLayout finalLayout /*= VK_IMAGE_LAYOUT_PRESENT_SRC_KHR*/)
{
std::vector<VkAttachmentDescription> allAttachments;
std::vector<VkAttachmentReference> colorAttachmentRefs;
bool hasDepth = (depthAttachmentFormat != VK_FORMAT_UNDEFINED);
for(const auto& format : colorAttachmentFormats)
{
VkAttachmentDescription colorAttachment = {};
colorAttachment.format = format;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = clearColor ? VK_ATTACHMENT_LOAD_OP_CLEAR :
((initialLayout == VK_IMAGE_LAYOUT_UNDEFINED) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE :
VK_ATTACHMENT_LOAD_OP_LOAD);
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = initialLayout;
colorAttachment.finalLayout = finalLayout;
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.attachment = static_cast<uint32_t>(allAttachments.size());
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
allAttachments.push_back(colorAttachment);
colorAttachmentRefs.push_back(colorAttachmentRef);
}
VkAttachmentReference depthAttachmentRef = {};
if(hasDepth)
{
VkAttachmentDescription depthAttachment = {};
depthAttachment.format = depthAttachmentFormat;
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachment.loadOp = clearDepth ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAttachmentRef.attachment = static_cast<uint32_t>(allAttachments.size());
depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
allAttachments.push_back(depthAttachment);
}
std::vector<VkSubpassDescription> subpasses;
std::vector<VkSubpassDependency> subpassDependencies;
for(uint32_t i = 0; i < subpassCount; i++)
{
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentRefs.size());
subpass.pColorAttachments = colorAttachmentRefs.data();
subpass.pDepthStencilAttachment = hasDepth ? &depthAttachmentRef : VK_NULL_HANDLE;
VkSubpassDependency dependency = {};
dependency.srcSubpass = i == 0 ? (VK_SUBPASS_EXTERNAL) : (i - 1);
dependency.dstSubpass = i;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
subpasses.push_back(subpass);
subpassDependencies.push_back(dependency);
}
VkRenderPassCreateInfo renderPassInfo{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
renderPassInfo.attachmentCount = static_cast<uint32_t>(allAttachments.size());
renderPassInfo.pAttachments = allAttachments.data();
renderPassInfo.subpassCount = static_cast<uint32_t>(subpasses.size());
renderPassInfo.pSubpasses = subpasses.data();
renderPassInfo.dependencyCount = static_cast<uint32_t>(subpassDependencies.size());
renderPassInfo.pDependencies = subpassDependencies.data();
VkRenderPass renderPass;
NVVK_CHECK(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass));
return renderPass;
}
} // namespace nvvk