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62 lines
2.9 KiB
62 lines
2.9 KiB
/*
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* Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2018-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include "dynamicrendering_vk.hpp"
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namespace nvvk {
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#ifdef VK_KHR_dynamic_rendering
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// Helper for VK_KHR_dynamic_rendering
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createRenderingInfo::createRenderingInfo(VkRect2D renderArea,
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const std::vector<VkImageView>& colorViews,
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const VkImageView& depthView,
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VkAttachmentLoadOp colorLoadOp /*= VK_ATTACHMENT_LOAD_OP_CLEAR*/,
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VkAttachmentLoadOp depthLoadOp /*= VK_ATTACHMENT_LOAD_OP_CLEAR*/,
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VkClearColorValue clearColorValue /*= {0.f, 0.f, 0.f, 0.f}*/,
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VkClearDepthStencilValue clearDepthValue /*= {1.f, 0U}*/,
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VkRenderingFlagsKHR flags /*= 0*/)
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: VkRenderingInfoKHR{VK_STRUCTURE_TYPE_RENDERING_INFO_KHR}
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{
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for(auto& cv : colorViews)
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{
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VkRenderingAttachmentInfoKHR colorAttachment{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR};
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colorAttachment.clearValue.color = clearColorValue;
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colorAttachment.imageView = cv;
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colorAttachment.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
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colorAttachment.loadOp = colorLoadOp;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachments.emplace_back(colorAttachment);
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}
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depthStencilAttachment.imageView = depthView;
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depthStencilAttachment.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
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depthStencilAttachment.loadOp = depthLoadOp;
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depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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depthStencilAttachment.clearValue.depthStencil = clearDepthValue;
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this->renderArea = renderArea;
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this->layerCount = 1;
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this->colorAttachmentCount = static_cast<uint32_t>(colorAttachments.size());
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this->pColorAttachments = colorAttachments.data();
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this->pDepthAttachment = &depthStencilAttachment;
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this->pStencilAttachment = &depthStencilAttachment;
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this->flags = flags;
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}
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#endif
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} // namespace nvvk
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