/* * Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ // Various Application utilities // - Display a menu with File/Quit // - Display basic information in the window title #include <filesystem> #include "imgui_camera_widget.h" #include "nvh/cameramanipulator.hpp" #include "nvh/gltfscene.hpp" namespace nvvkhl { //-------------------------------------------------------------------------------------------------- // Setting up the camera in the GUI from the camera found in the scene // or, fit the camera to see the scene. // static void setCameraFromScene(const std::string& m_filename, const nvh::GltfScene& m_scene) { ImGuiH::SetCameraJsonFile(std::filesystem::path(m_filename).stem().string()); if(!m_scene.m_cameras.empty()) { const auto& c = m_scene.m_cameras[0]; CameraManip.setCamera({c.eye, c.center, c.up, static_cast<float>(rad2deg(c.cam.perspective.yfov))}); ImGuiH::SetHomeCamera({c.eye, c.center, c.up, static_cast<float>(rad2deg(c.cam.perspective.yfov))}); for(const auto& cam : m_scene.m_cameras) { ImGuiH::AddCamera({cam.eye, cam.center, cam.up, static_cast<float>(rad2deg(cam.cam.perspective.yfov))}); } } else { // Re-adjusting camera to fit the new scene CameraManip.fit(m_scene.m_dimensions.min, m_scene.m_dimensions.max, true); ImGuiH::SetHomeCamera(CameraManip.getCamera()); } CameraManip.setClipPlanes(nvmath::vec2f(0.001F * m_scene.m_dimensions.radius, 100.0F * m_scene.m_dimensions.radius)); } } // namespace nvvkhl