/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include #include #include #include "nvmath/nvmath.h" #include "nvvk/pipeline_vk.hpp" // Using the Pipeline Generator Utility namespace nvvk { //-------------------------------------------------------------------------------------------------- /** \class nvvk::Axis nvvk::Axis displays an Axis representing the orientation of the camera in the bottom left corner of the window. - Initialize the Axis using `init()` - Add `display()` in a inline rendering pass, one of the lass command Example: \code{.cpp} m_axis.display(cmdBuf, CameraManip.getMatrix(), windowSize); \endcode */ class AxisVK { public: struct CreateAxisInfo { VkRenderPass renderPass{VK_NULL_HANDLE}; uint32_t subpass{0}; std::vector colorFormat; VkFormat depthFormat{}; VkFormat stencilFormat{}; float axisSize{50.f}; }; void init(VkDevice device, VkRenderPass renderPass, uint32_t subpass = 0, float axisSize = 50.f) { m_device = device; m_axisSize = axisSize; CreateAxisInfo info; info.renderPass = renderPass; info.subpass = subpass; createAxisObject(info); } void init(VkDevice device, CreateAxisInfo info) { m_device = device; m_axisSize = info.axisSize; createAxisObject(info); } void deinit() { vkDestroyPipeline(m_device, m_pipelineTriangleFan, nullptr); vkDestroyPipeline(m_device, m_pipelineLines, nullptr); vkDestroyPipelineLayout(m_device, m_pipelineLayout, nullptr); } void display(VkCommandBuffer cmdBuf, const nvmath::mat4f& transform, const VkExtent2D& screenSize); void setAxisSize(float s) { m_axisSize = s; } private: void createAxisObject(CreateAxisInfo& info); VkPipeline m_pipelineTriangleFan = {}; VkPipeline m_pipelineLines = {}; VkPipelineLayout m_pipelineLayout = {}; float m_axisSize = 50.f; // Size in pixel VkDevice m_device{VK_NULL_HANDLE}; }; } // namespace nvvk