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55 lines
1.8 KiB
55 lines
1.8 KiB
2 years ago
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/*
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* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#pragma once
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#include <string>
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#include "nvh/gltfscene.hpp"
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namespace nvvkhl {
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class Scene
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{
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public:
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// Loading .gltf or .glb, `request` attribute and `force` to create if not present
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void load(const std::string& filename,
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nvh::GltfAttributes requested = nvh::GltfAttributes::Normal | nvh::GltfAttributes::Texcoord_0 | nvh::GltfAttributes::Tangent,
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nvh::GltfAttributes forced = nvh::GltfAttributes::Normal | nvh::GltfAttributes::Texcoord_0 | nvh::GltfAttributes::Tangent);
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// Getters
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const nvh::GltfScene& scene() const { return m_scene; }
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const tinygltf::Model& model() const { return m_model; }
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nvh::GltfScene& scene() { return m_scene; }
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tinygltf::Model& model() { return m_model; }
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bool valid() const { return !m_scene.m_nodes.empty(); }
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const std::string& filename() const { return m_filename; }
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// Clearing loaded model
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void clearModel() { m_model = {}; }
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void destroy();
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private:
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nvh::GltfScene m_scene;
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tinygltf::Model m_model;
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std::string m_filename;
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};
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} // namespace nvvkhl
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