extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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#pragma once
#include <blobtree.hpp>
#include "settings.h"
ISNP_API void build_implicit_network_by_blobtree(const s_settings& settings,
const baked_blobtree_t& tree,
stl_vector_mp<Eigen::Vector3d>& output_vertices,
stl_vector_mp<uint32_t>& output_polygon_faces,
stl_vector_mp<uint32_t>& output_vertex_counts_of_face);