extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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#pragma once
#include "primitive_descriptor.h"
typedef struct Blobtree blobtree_t; // fixed complete binary tree of 16 layers
typedef struct Node node_t; // real node in the tree
typedef struct VirtualNode virtual_node_t; // almost same as node_t, but has parent's and children's pointers to indicate the
// hierarchy, and it is outside of the tree
EXTERN_C_BEGIN
API blobtree_t* create_blobtree();
API void free_blobtree(blobtree_t* blobtree);
API virtual_node_t* blobtree_new_virtual_node(const constant_descriptor_t* desc);
API void blobtree_free_virtual_node(virtual_node_t* node);
API void virtual_node_set_parent(virtual_node_t* node, virtual_node_t* parent);
API void virtual_node_set_left_child(virtual_node_t* node, virtual_node_t* child);
API void virtual_node_set_right_child(virtual_node_t* node, virtual_node_t* child);
API void virtual_node_add_child(virtual_node_t* node, virtual_node_t* child);
API void virtual_node_remove_child(virtual_node_t* node, virtual_node_t* child);
API void virtual_node_replace_primitive(virtual_node_t* node, const constant_descriptor_t* desc);
EXTERN_C_END