extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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#pragma once
#include <vector>
#include <implicit_arrangement.h>
// Lookup table for simplicial arrangement
extern std::vector<Arrangement3D> ia_data;
extern std::vector<uint32_t> ia_indices;
// For 1 plane arrangement lookup.
uint32_t ia_compute_outer_index(const Plane3D& p0);
// For 2 plane arrangement lookup.
uint32_t ia_compute_outer_index(const Plane3D& p0, const Plane3D& p1);
uint32_t ia_compute_inner_index(uint32_t outer_index, const Plane3D& p0, const Plane3D& p1);