extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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#pragma once
#include <stdbool.h>
#include <blobtree.h>
#include <primitive_descriptor.h>
#include <macros.h>
typedef struct {
void* desc;
} copyable_descriptor_t;
typedef struct {
void* desc;
} movable_descriptor_t;
EXTERN_C_BEGIN
// Basic Operations
/**
* @brief Manually free the entire blobtree and all primitive nodes contained in it
*/
API void free_blobtree();
// Tree Node Operations
/**
* @brief Create a new primitive body
* @param[in] desc The descriptor of the primitive, must be consistent with the type
* @param[in] type The type of the primitive
* @return The virtual node (indices) pointing to the created primitive node
*/
API virtual_node_t blobtree_new_node_by_copy(const copyable_descriptor_t desc, primitive_type type);
API virtual_node_t blobtree_new_node_by_move(const movable_descriptor_t desc, primitive_type type);
/**
* @brief Union two virtual node, result will be writen to first node
* @param[in] node1 The first virtual node
* @param[in] node2 The second virtual node
*/
API void virtual_node_boolean_union(virtual_node_t* node1, const virtual_node_t* node2);
/**
* @brief Intersect two virtual node, result will be writen to first node
* @param[in] node1 The first virtual node
* @param[in] node2 The second virtual node
*/
API void virtual_node_boolean_intersect(virtual_node_t* node1, const virtual_node_t* node2);
/**
* @brief Difference two virtual node, result will be writen to first node
* @param[in] node1 The first virtual node
* @param[in] node2 The second virtual node
*/
API void virtual_node_boolean_difference(virtual_node_t* node1, const virtual_node_t* node2);
/**
* @brief Offset a body
* @param[in] node The virtual node
* @param[in] directrion The offset direction
* @param[in] length The offset length
*/
API void virtual_node_offset(virtual_node_t* node, const raw_vector3d_t& direction, const double length);
/**
* @brief Offset a body
* @param[in] node The virtual node
* @param[in] offset The offset direction and length
*/
API void virtual_node_offset_directly(virtual_node_t* node, const raw_vector3d_t& offset);
/**
* @brief Split a body
* @param[in] node The virtual node
* @param[in] basePoint The base point of the split face
* @param[in] normal The normal of the split face
*/
API void virtual_node_split(virtual_node_t* node, raw_vector3d_t base_point, raw_vector3d_t normal);
/**
* @brief Sets the parent of a virtual node, a validity check will be performed
* @param[in] node The virtual node whose parent is waiting to be set
* @param[in] parent The parent virtual node
* @return True if the operation is successful
*/
API bool virtual_node_set_parent(const virtual_node_t* node, const virtual_node_t* parent);
/**
* @brief Sets the left node of a virtual node, a validity check will be performed
* @param[in] node The virtual node whose left child is waiting to be set
* @param[in] child The child virtual node
* @return True if the operation is successful
*/
API bool virtual_node_set_left_child(const virtual_node_t* node, const virtual_node_t* child);
/**
* @brief Sets the right node of a virtual node, a validity check will be performed
* @param[in] node The virtual node whose right child is waiting to be set
* @param[in] child The child virtual node
* @return True if the operation is successful
*/
API bool virtual_node_set_right_child(const virtual_node_t* node, const virtual_node_t* child);
/**
* @brief Add a child node of given virtual node, a validity check will be performed
* @param[in] node The virtual node whose child is waiting to be added
* @param[in] child The child virtual node
* @return True if the operation is successful
*/
API bool virtual_node_add_child(const virtual_node_t* node, const virtual_node_t* child);
/**
* @brief Remove a child node of given virtual node, a validity check will be performed
* @param[in] node The virtual node whose child is waiting to be removed
* @param[in] child The child virtual node
* @return True if the operation is successful
*/
API bool virtual_node_remove_child(const virtual_node_t* node, const virtual_node_t* child);
/**
* @brief Replace a primitive node to a new one, a validity check will be performed
* @param[in] node The virtual node which points to primitive node
* @param[in] desc The new descriptor
* @return True if the operation is successful
*/
API bool virtual_node_replace_primitive_by_copy(const virtual_node_t* node,
const copyable_descriptor_t desc,
primitive_type type);
API bool virtual_node_replace_primitive_by_move(const virtual_node_t* node,
const movable_descriptor_t desc,
primitive_type type);
EXTERN_C_END