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15 lines
489 B
15 lines
489 B
#pragma once
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#include <stdint.h>
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#include <macros.h>
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#include <blobtree.h>
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typedef struct sSetting {
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uint32_t resolution; // will split the background mesh into (resolution + 1)^3 grids
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double scene_aabb_margin; // margin to add to the scene AABB to avoid artifacts
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} setting_descriptor;
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EXTERN_C API void update_setting(const setting_descriptor desc);
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// apply updated settings to the environment
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EXTERN_C API void update_environment(const virtual_node_t* tree_node);
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