extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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#include <iostream>
#include <array>
#include <solve.h>
int main()
{
auto primitive_data_center = create_primitive_data_center();
auto sphere1 = create_primitive(primitive_data_center, PRIMITIVE_TYPE_SPHERE);
// auto sphere2 = create_primitive(primitive_data_center, PRIMITIVE_TYPE_SPHERE);
auto cylinder = create_primitive(primitive_data_center, PRIMITIVE_TYPE_CYLINDER);
primitive_apply_translation(sphere1, {1.0, 0.0, 0.0});
std::cout << "primitive created..." << std::endl;
auto runtime_blobtree = create_blobtree();
auto node_iter1 = blobtree_add_primitive_node(runtime_blobtree, cylinder);
auto node_iter2 = blobtree_add_primitive_node(runtime_blobtree, sphere1);
auto node_iter3 = blobtree_add_operation_node(runtime_blobtree, node_iter1, node_iter2, INTERSECTION_OP);
auto baked_blobtree = bake_blobtree(runtime_blobtree);
destroy_blobtree(runtime_blobtree);
std::cout << "blobtree created..." << std::endl;
s_settings settings{};
settings.resolution = 21;
settings.scene_aabb_margin = 1e-5;
settings.restricted_primitive_bounding_test = true;
auto solver = create_solver(baked_blobtree, settings);
auto result = generate_polymesh(solver);
print_statistics(solver);
destroy_solver(solver);
destroy_baked_blobtree(baked_blobtree);
destroy_primitive(sphere1);
destroy_primitive(cylinder);
destroy_primitive_data_center(primitive_data_center);
return 0;
}