#pragma once #include #include "blobtree.h" #include #include #ifdef _DEBUG #include #include void output_blobtree(virtual_node_t node); #endif BPE_API double evaluate(const constant_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const plane_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const sphere_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const cylinder_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const cone_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const box_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const mesh_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const extrude_descriptor_t& desc, const Eigen::Ref& point); BPE_API double evaluate(const primitive_node_t& node, const raw_vector3d_t& point); // Geometry Generation /** * @brief Create a new empty body * @param[in] desc The empty descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const constant_descriptor_t& desc); /** * @brief Create a new plane body * @param[in] desc The plane descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const plane_descriptor_t& desc); /** * @brief Create a new sphere body * @param[in] desc The sphere descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const sphere_descriptor_t& desc); /** * @brief Create a new cylinder body * @param[in] desc The cylinder descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const cylinder_descriptor_t& desc); /** * @brief Create a new cone body * @param[in] desc The cone descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const cone_descriptor_t& desc); /** * @brief Create a new box body * @param[in] desc The box descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const box_descriptor_t& desc); /** * @brief Create a new mesh body * @param[in] desc The mesh descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const mesh_descriptor_t& desc); /** * @brief Create a new extrude body * @param[in] desc The extrude descriptor * @return The virtual node */ BPE_API virtual_node_t blobtree_new_virtual_node(const extrude_descriptor_t& desc); /** * @brief Free a virtual node * @param[in] node The virtual node to be released */ BPE_API void blobtree_free_virtual_node(virtual_node_t* node); /** * @brief Get all primitive nodes * @return Primitive array */ BPE_API std::vector>& get_primitives(); // Geometry Operations /** * @brief Union two virtual node, result will be writen to first node * @param[in] node1 The first virtual node * @param[in] node2 The second virtual node */ BPE_API void virtual_node_boolean_union(virtual_node_t* node1, virtual_node_t* node2); /** * @brief Intersect two virtual node, result will be writen to first node * @param[in] node1 The first virtual node * @param[in] node2 The second virtual node */ BPE_API void virtual_node_boolean_intersect(virtual_node_t* node1, virtual_node_t* node2); /** * @brief Difference two virtual node, result will be writen to first node * @param[in] node1 The first virtual node * @param[in] node2 The second virtual node */ BPE_API void virtual_node_boolean_difference(virtual_node_t* node1, virtual_node_t* node2); /** * @brief Offset a body * @param[in] node The virtual node * @param[in] directrion The offset direction * @param[in] length The offset length */ BPE_API void virtual_node_offset(virtual_node_t* node, const raw_vector3d_t& direction, const double length); /** * @brief Offset a body * @param[in] node The virtual node * @param[in] offset The offset direction and length */ BPE_API void virtual_node_offset(virtual_node_t* node, const raw_vector3d_t& offset); /** * @brief Split a body * @param[in] node The virtual node * @param[in] basePoint The base point of the split face * @param[in] normal The normal of the split face */ BPE_API void virtual_node_split(virtual_node_t* node, raw_vector3d_t base_point, raw_vector3d_t normal); // Tree Node Operations /** * @brief Sets the parent of a virtual node, a validity check will be performed * @param[in] node The virtual node whose parent is waiting to be set * @param[in] parent The parent virtual node * @return True if the operation is successful */ BPE_API bool virtual_node_set_parent(virtual_node_t* node, virtual_node_t* parent); /** * @brief Sets the left node of a virtual node, a validity check will be performed * @param[in] node The virtual node whose left child is waiting to be set * @param[in] child The child virtual node * @return True if the operation is successful */ BPE_API bool virtual_node_set_left_child(virtual_node_t* node, virtual_node_t* child); /** * @brief Sets the right node of a virtual node, a validity check will be performed * @param[in] node The virtual node whose right child is waiting to be set * @param[in] child The child virtual node * @return True if the operation is successful */ BPE_API bool virtual_node_set_right_child(virtual_node_t* node, virtual_node_t* child); /** * @brief Add a child node of given virtual node, a validity check will be performed * @param[in] node The virtual node whose child is waiting to be added * @param[in] child The child virtual node * @return True if the operation is successful */ BPE_API bool virtual_node_add_child(virtual_node_t* node, virtual_node_t* child); /** * @brief Remove a child node of given virtual node, a validity check will be performed * @param[in] node The virtual node whose child is waiting to be removed * @param[in] child The child virtual node * @return True if the operation is successful */ BPE_API bool virtual_node_remove_child(virtual_node_t* node, virtual_node_t* child); // Node Replacement Operation /** * @brief Replace a primitive node to constant, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const constant_descriptor_t& desc); /** * @brief Replace a primitive node to plane, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const plane_descriptor_t& desc); /** * @brief Replace a primitive node to sphere, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const sphere_descriptor_t& desc); /** * @brief Replace a primitive node to cylinder, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const cylinder_descriptor_t& desc); /** * @brief Replace a primitive node to cone, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const cone_descriptor_t& desc); /** * @brief Replace a primitive node to box, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const box_descriptor_t& desc); /** * @brief Replace a primitive node to mesh, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const mesh_descriptor_t& desc); /** * @brief Replace a primitive node to extrude, a validity check will be performed * @param[in] node The virtual node which points to primitive node * @param[in] desc The new descriptor * @return True if the operation is successful */ BPE_API bool virtual_node_replace_primitive(virtual_node_t* node, const extrude_descriptor_t& desc);