#include #include #include int main() { auto primitive_data_center = create_primitive_data_center(); auto sphere1 = create_primitive(primitive_data_center, PRIMITIVE_TYPE_SPHERE); // auto sphere2 = create_primitive(primitive_data_center, PRIMITIVE_TYPE_SPHERE); auto cylinder = create_primitive(primitive_data_center, PRIMITIVE_TYPE_CYLINDER); primitive_apply_translation(sphere1, {1.0, 0.0, 0.0}); std::cout << "primitive created..." << std::endl; auto runtime_blobtree = create_blobtree(); auto node_iter1 = blobtree_add_primitive_node(runtime_blobtree, cylinder); auto node_iter2 = blobtree_add_primitive_node(runtime_blobtree, sphere1); auto node_iter3 = blobtree_add_operation_node(runtime_blobtree, node_iter1, node_iter2, INTERSECTION_OP); auto baked_blobtree = bake_blobtree(runtime_blobtree); destroy_blobtree(runtime_blobtree); std::cout << "blobtree created..." << std::endl; s_settings settings{}; settings.resolution = 21; settings.scene_aabb_margin = 1e-5; settings.restricted_primitive_bounding_test = true; auto solver = create_solver(baked_blobtree, settings); auto result = generate_polymesh(solver); print_statistics(solver); destroy_solver(solver); destroy_baked_blobtree(baked_blobtree); destroy_primitive(sphere1); destroy_primitive(cylinder); destroy_primitive_data_center(primitive_data_center); return 0; }