#pragma once #include #include #include #include #include #include typedef struct { const vector3d* vertices; const uint32_t* faces; // indices of vertices in each face const uint32_t* vertex_counts; // number of vertices in each face uint32_t num_vertices; uint32_t num_faces; } polymesh_t; typedef struct { polymesh_t mesh; bool success; } primitive_generation_result_t; EXTERN_C_BEGIN // forward declartions class implicit_network_solver; API implicit_network_solver* create_solver(const baked_blobtree_t* tree, const s_settings settings) noexcept; API void destroy_solver(implicit_network_solver* solver) noexcept; API primitive_generation_result_t generate_polymesh(implicit_network_solver* solver); // output time usage statistics to console API void print_statistics(const implicit_network_solver* solver); API void clear_statistics(implicit_network_solver* solver); // // clear the cache of previous solver results // // CAUTION: output result should be invalid after calling this function // API void clear_solver_cache(); EXTERN_C_END