#pragma once #include // extract iso-mesh (topology only) ISNP_API void extract_iso_mesh(uint32_t num_1_func, uint32_t num_2_func, uint32_t num_more_func, const stl_vector_mp& cut_results, const stl_vector_mp& cut_result_index, const stl_vector_mp& func_in_tet, const stl_vector_mp& start_index_of_tet, const stl_vector_mp& tets, stl_vector_mp& iso_verts, stl_vector_mp& iso_faces); // given the list of vertex indices of a face, return the unique key of the face: (the smallest vert Id, // second-smallest vert Id, the largest vert Id) assume: face_verts is a list of non-duplicate natural // numbers, with at least three elements. ISNP_API void compute_iso_face_key(const stl_vector_mp& face_verts, pod_key_t<3>& key); // compute xyz coordinates of iso-vertices ISNP_API void compute_iso_vert_xyz(const stl_vector_mp& iso_verts, const Eigen::Ref& func_vals, const stl_vector_mp& pts, stl_vector_mp& iso_pts); // compute barycentric coordinate of Point (intersection of three planes) // Point in tet cell template inline void compute_barycentric_coords(const std::array& plane1, const std::array& plane2, const std::array& plane3, std::array& bary_coords) { Scalar n1 = plane1[3] * (plane2[2] * plane3[1] - plane2[1] * plane3[2]) + plane1[2] * (plane2[1] * plane3[3] - plane2[3] * plane3[1]) + plane1[1] * (plane2[3] * plane3[2] - plane2[2] * plane3[3]); Scalar n2 = plane1[3] * (plane2[0] * plane3[2] - plane2[2] * plane3[0]) + plane1[2] * (plane2[3] * plane3[0] - plane2[0] * plane3[3]) + plane1[0] * (plane2[2] * plane3[3] - plane2[3] * plane3[2]); Scalar n3 = plane1[3] * (plane2[1] * plane3[0] - plane2[0] * plane3[1]) + plane1[1] * (plane2[0] * plane3[3] - plane2[3] * plane3[0]) + plane1[0] * (plane2[3] * plane3[1] - plane2[1] * plane3[3]); Scalar n4 = plane1[2] * (plane2[0] * plane3[1] - plane2[1] * plane3[0]) + plane1[1] * (plane2[2] * plane3[0] - plane2[0] * plane3[2]) + plane1[0] * (plane2[1] * plane3[2] - plane2[2] * plane3[1]); Scalar d = n1 + n2 + n3 + n4; // bary_coords[0] = n1 / d; bary_coords[1] = n2 / d; bary_coords[2] = n3 / d; bary_coords[3] = n4 / d; } // Point on tet face template inline void compute_barycentric_coords(const std::array& plane1, const std::array& plane2, std::array& bary_coords) { Scalar n1 = plane1[2] * plane2[1] - plane1[1] * plane2[2]; Scalar n2 = plane1[0] * plane2[2] - plane1[2] * plane2[0]; Scalar n3 = plane1[1] * plane2[0] - plane1[0] * plane2[1]; Scalar d = n1 + n2 + n3; // bary_coords[0] = n1 / d; bary_coords[1] = n2 / d; bary_coords[2] = n3 / d; } // Point on tet edge template inline void compute_barycentric_coords(Scalar f1, Scalar f2, std::array& bary_coords) { bary_coords[0] = f2 / (f2 - f1); bary_coords[1] = 1 - bary_coords[0]; }