#pragma once #include "primitive_descriptor.h" typedef struct Blobtree blobtree_t; // fixed complete binary tree of 16 layers typedef struct Node node_t; // real node in the tree typedef struct VirtualNode virtual_node_t; // almost same as node_t, but has parent's and children's pointers to indicate the // hierarchy, and it is outside of the tree EXTERN_C_BEGIN API blobtree_t* create_blobtree(); API void free_blobtree(blobtree_t* blobtree); API virtual_node_t* blobtree_new_virtual_node(const constant_descriptor_t* desc); API void blobtree_free_virtual_node(virtual_node_t* node); API void virtual_node_set_parent(virtual_node_t* node, virtual_node_t* parent); API void virtual_node_set_left_child(virtual_node_t* node, virtual_node_t* child); API void virtual_node_set_right_child(virtual_node_t* node, virtual_node_t* child); API void virtual_node_add_child(virtual_node_t* node, virtual_node_t* child); API void virtual_node_remove_child(virtual_node_t* node, virtual_node_t* child); API void virtual_node_replace_primitive(virtual_node_t* node, const constant_descriptor_t* desc); EXTERN_C_END