#pragma once #include #include "primitive_descriptor.h" // double node in the tree typedef uint32_t node_t; typedef struct { primitive_type type; void* desc; // Type conversion when using } primitive_node_t; // almost same as node_t, but has parent's and children's pointers to indicate // the hierarchy, and it is outside of the tree typedef struct { uint32_t main_index : 16; uint32_t inner_index : 16; } virtual_node_t; // fixed complete binary tree of 16 layers // typedef struct { // node_t** structure; // int32_t structure_size; // primitive_node_t* primitive; // int32_t primitive_size; // } blobtree_t; // EXTERN_C_BEGIN // API blobtree_t* create_blobtree(); // API void free_blobtree(blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_constant(const constant_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_plane(const plane_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_sphere(const sphere_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_cylinder(const cylinder_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_cone(const cone_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_box(const box_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_mesh(const mesh_descriptor_t* desc, blobtree_t* blobtree); // API virtual_node_t blobtree_new_virtual_node_extrude(const extrude_descriptor_t* desc, blobtree_t* blobtree); // API void blobtree_free_virtual_node(virtual_node_t* node); // API bool virtual_node_set_parent(virtual_node_t* node, virtual_node_t* parent, blobtree_t* blobtree); // API bool virtual_node_set_left_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree); // API bool virtual_node_set_right_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree); // API bool virtual_node_add_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree); // API bool virtual_node_remove_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree); // API bool virtual_node_replace_primitive_constant(virtual_node_t* node, const constant_descriptor_t* desc, blobtree_t* // blobtree); API bool virtual_node_replace_primitive_plane(virtual_node_t* node, const plane_descriptor_t* desc, blobtree_t* // blobtree); API bool virtual_node_replace_primitive_sphere(virtual_node_t* node, const sphere_descriptor_t* desc, blobtree_t* // blobtree); API bool virtual_node_replace_primitive_cylinder(virtual_node_t* node, const cylinder_descriptor_t* desc, // blobtree_t* blobtree); API bool virtual_node_replace_primitive_cone(virtual_node_t* node, const cone_descriptor_t* desc, // blobtree_t* blobtree); API bool virtual_node_replace_primitive_box(virtual_node_t* node, const box_descriptor_t* desc, // blobtree_t* blobtree); API bool virtual_node_replace_primitive_mesh(virtual_node_t* node, const mesh_descriptor_t* desc, // blobtree_t* blobtree); API bool virtual_node_replace_primitive_extrude(virtual_node_t* node, const extrude_descriptor_t* // desc, blobtree_t* blobtree); // EXTERN_C_END