#pragma once #include #include #include #include "blobtree.h" #include "internal_structs.hpp" struct blobtree_t { std::vector> nodes{}; std::vector> leaf_index{}; std::vector> transform{}; }; extern std::vector> structures; extern std::vector> aabbs; extern std::vector> primitives; extern std::vector> counter{}; extern std::stack>> free_structure_list;