#include #include #include #include #include #include "primitive_descriptor.h" int main() { std::cout << "Setting scene..." << std::endl; sphere_descriptor_t sphere1{ {.0, .0, .0}, 0.5 }; sphere_descriptor_t sphere2{ {.01, .0, .0}, 0.5 }; box_descriptor_t box{ {0., 0., 0.}, {1., 1., 1.} }; // auto tree_root = blobtree_new_node(&sphere1, PRIMITIVE_TYPE_SPHERE); // auto tree_root = blobtree_new_node(&box, PRIMITIVE_TYPE_BOX); // auto tree_root = blobtree_new_node(&sphere1, PRIMITIVE_TYPE_SPHERE); // auto another_sphere_node = blobtree_new_node(&sphere2, PRIMITIVE_TYPE_SPHERE); // virtual_node_boolean_union(&tree_root, &another_sphere_node); auto tree_root = make_primitive_node_by_move(box); std::cout << "Setting environments..." << std::endl; setting_descriptor setting_desc{21, 1e-5}; update_setting(setting_desc); update_environment(&tree_root); std::cout << "Executing solver..." << std::endl; execute_solver(&tree_root); std::cout << "Time statistics: " << std::endl; print_statistics(); return 0; }