Commit Graph

  • f7c23f7fba fix std::hash & std::eq of some types V2 Zhicheng Wang 2025-06-30 19:50:34 +0800
  • 0b9ab0906d get chain of patch mapping Zhicheng Wang 2025-06-29 23:29:35 +0800
  • 7c7e2fb310 flattened structures; fixed building bug of mimalloc, and turn it to static library Zhicheng Wang 2025-06-24 19:47:27 +0800
  • a1572260fb C++ 不允许直接对 std::array<T1, N> 进行 static_cast 到 std::array<T2, N>,即使 T1 和 T2 是可转换类型。 改成显式地把每一个 unsigned long long 元素转换为 uint32_t #9 wch mckay 2025-06-24 16:22:55 +0800
  • 813bccb666 问题:插入了一个不带分配器的 std::vector 到需要分配器的容器中 改为插入 stl_vector_mp<uint32_t>{i} mckay 2025-06-24 16:21:38 +0800
  • bbe937a0d1 为 compact_bg_mesh_coord_t 提供 std::hash 特化 mckay 2025-06-24 16:20:37 +0800
  • cb38c20548 change coord/index system of bg mesh to rational fraction (by grid and sub-grid coords); now topo_ray_shooting should work properly under complex connectivity wch_test Zhicheng Wang 2025-06-09 21:58:24 +0800
  • e7e7ce799a first available version of v2 Zhicheng Wang 2025-05-15 10:40:13 +0800
  • 295176e3dc aabb special judgment gjj Dtouch 2025-01-13 16:56:30 +0800
  • 248ecbee27 fix helixline's CPM Zhicheng Wang 2025-01-12 16:34:56 +0800
  • 0ff663da0b fix helixline's CPM Zhicheng Wang 2025-01-12 16:22:57 +0800
  • 105f7e6012 fixed a few of bugs with solver; now it can work on a variety of cases. Known bug: due to current design of primitive, some primitives with sharp rounding may not be detected, so that their integrand may not be correct, as well as their output mesh. Zhicheng Wang 2025-01-12 01:03:04 +0800
  • b4b6dfc033 fixed replace of primitive node Zhicheng Wang 2025-01-10 21:22:44 +0800
  • 8cd0ba5fe3 fix problem occured when creating primitives; now RAII of primitive_node_t should work properly Zhicheng Wang 2025-01-10 19:45:42 +0800
  • b51c395dc6 fix bugs Dtouch 2025-01-08 19:29:41 +0800
  • 1bb69ee626 new robust representation of circle; now directions should always be correct; fixed the translation from axis to profile Zhicheng Wang 2025-01-08 01:05:25 +0800
  • 4e9a701346 extrusion sdf debug Dtouch 2025-01-07 20:59:40 +0800
  • cbcf2e8319 fix up constructor of polyline; add support of hand direction to helixline Zhicheng Wang 2025-01-04 17:38:23 +0800
  • 06481e2d0a fix wrong destroctor call Zhicheng Wang 2025-01-03 16:56:31 +0800
  • 3e212aaabc test sdf of extrusion Dtouch 2025-01-03 16:53:34 +0800
  • 43fa188aa7 sign for distance Dtouch 2025-01-03 01:32:51 +0800
  • 83a12cbc36 sign for distance Dtouch 2024-12-31 14:53:46 +0800
  • b12d05cae6 sign for distance Dtouch 2024-12-31 14:51:06 +0800
  • 20edb662a9 fully implemented refactoring now it can pass compile successfully master Zhicheng Wang 2024-12-31 00:33:22 +0800
  • 03bcdcb654 refactor the primitive_process Zhicheng Wang 2024-12-30 20:49:46 +0800
  • b51dd99005 bug fix #8 Xiaolong 2024-12-29 19:29:32 +0800
  • 19f2725720 optimized evaluation function of extrudes Zhicheng Wang 2024-12-23 10:15:16 +0800
  • dbfe1af7cf Merge code from extrude #6 blobtree wangxiaolong 2024-12-06 23:03:54 +0800
  • abdd04adcc fixed a few of bugs; added manual release of blobtree; distinguished copy/move construct of primitive node Zhicheng Wang 2024-12-04 15:16:11 +0800
  • 755efd3488 first fully implemented version Zhicheng Wang 2024-12-02 08:34:19 +0800
  • 2f269105ec Merge pull request 'bug fix for blobtree' (#5) from blobtree into master ZCWang 2024-11-21 06:33:45 +0000
  • 7d0b9f538d bug fix for blobtree #5 wangxiaolong 2024-11-21 14:24:22 +0800
  • 1c360ea3b8 tidy exposed headers; tidy blobtree_strcture Zhicheng Wang 2024-11-20 23:35:04 +0800
  • aabe5654e1 tidy blobtree Zhicheng Wang 2024-11-18 09:49:32 +0800
  • ece6ba1efa temporary push Zhicheng Wang 2024-11-16 11:53:41 +0800
  • 49b65c684b Merge pull request 'Implement find closest common parent' (#4) from blobtree into master ZCWang 2024-11-14 09:30:51 +0000
  • 7ee7550ce7 Implement find closest common parent #4 wangxiaolong 2024-11-14 16:41:02 +0800
  • b73c532a65 Merge pull request 'Implement aabb of blobtree' (#3) from blobtree into master ZCWang 2024-11-14 03:37:14 +0000
  • fd9d3561ec Implement aabb of blobtree #3 wangxiaolong 2024-11-12 17:03:13 +0800
  • f8acd3c866 Merge pull request 'Implement blobtree' (#2) from blobtree into master ZCWang 2024-11-08 12:20:02 +0000
  • 8bf3c82b8e Implement blobtree #2 wangxiaolong 2024-11-08 19:56:18 +0800
  • 3aec50b095 improved implementation of blobtree ZCWang 2024-11-06 09:40:29 +0800
  • 84e3fadd35 Merge pull request 'Implement Blobtree' (#1) from blobtree into master ZCWang 2024-11-04 06:46:12 +0000
  • f6a98118bb first valid runtime commit ZCWang 2024-11-04 14:42:22 +0800
  • 7ce43e8fc3 Implement Blobtree #1 wangxiaolong 2024-11-04 13:52:19 +0800
  • 5cba1ba952 fixed bugs in add_plane, now arrangement can be built successfully; fixed an index bug in generating tet mesh; simplified storage of scalar field sign, now it has lower memory consume and can work properly ZCWang 2024-10-31 14:35:11 +0800
  • 070b3cb6c6 prev has wrong push ZCWang 2024-10-30 10:14:08 +0800
  • 303f4910cb now 2 vector container should be working properly without logical errors. ZCWang 2024-10-30 10:13:00 +0800
  • a738c5daf8 fix ZCWang 2024-10-29 10:32:05 +0800
  • 1d1e53c1bc fix bugs ZCWang 2024-10-29 09:32:42 +0800
  • 3e279b63f8 fixed all bugs within underlyng modules; stored formatted implicit arrangements data, and it is tested to be read correctly. ZCWang 2024-10-25 13:27:28 +0800
  • c9057ce132 fixed tons of bugs; implemented class ImplicitSurfaceNetworkProcessor for convient mesh builder and traversal ZCWang 2024-10-22 23:22:45 +0800
  • 97b2f2e606 fully implementation of LUT. Since it is confirmed that use constexpr will blow-up the stack of compilers, we have to use an init function to read LUT from disk. TODO: write a simple program to confirm that the init LUT function works properly. ZCWang 2024-10-20 23:27:00 +0800
  • cfd0ee65b6 complete implementation of 2 underlying library; TODO: fetch ia_data and ia_indices from .msgpack, and statically write them into inline data files. Then making ia_data and ia_indices fully compile-time variables into the library. ZCWang 2024-10-20 12:11:26 +0800
  • c09062acc2 initial commit ZCWang 2024-10-18 00:01:12 +0800
  • 1b86574dec initial commit ZCWang 2024-10-18 00:01:02 +0800
  • 3f098b6338 initial commit ZCWang 2024-10-17 23:38:22 +0800
  • d7c72c9f4f initial commit ZCWang 2024-10-17 16:51:32 +0800
  • 27ac8db3ec Initial commit ZCWang 2024-10-17 08:11:02 +0000