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					@ -31,7 +31,7 @@ API primitive_generation_result_t generate_polymesh(implicit_network_solver* sol | 
				
			
			
		
	
		
		
			
				
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					    result.mesh.num_vertices = static_cast<uint32_t>(output_vertices.size()); | 
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					    result.mesh.num_vertices = static_cast<uint32_t>(output_vertices.size()); | 
				
			
			
		
	
		
		
			
				
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					    result.mesh.num_faces    = static_cast<uint32_t>(output_vertex_counts_of_face.size()); | 
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					    result.mesh.num_faces    = static_cast<uint32_t>(output_vertex_counts_of_face.size()); | 
				
			
			
		
	
		
		
			
				
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					    vector3d* vertices       = (vector3d*)mi_malloc(sizeof(vector3d) * result.mesh.num_vertices); | 
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					    vector3d* vertices       = (vector3d*)mi_malloc(sizeof(vector3d) * result.mesh.num_vertices); | 
				
			
			
		
	
		
		
			
				
					
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					    uint32_t* faces          = (uint32_t*)mi_malloc(sizeof(uint32_t) * result.mesh.num_faces); | 
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					    uint32_t* faces          = (uint32_t*)mi_malloc(sizeof(uint32_t) * output_polygon_faces.size()); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
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					    uint32_t* vertex_counts  = (uint32_t*)mi_malloc(sizeof(uint32_t) * result.mesh.num_faces); | 
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					    uint32_t* vertex_counts  = (uint32_t*)mi_malloc(sizeof(uint32_t) * result.mesh.num_faces); | 
				
			
			
		
	
		
		
			
				
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					    for (uint32_t i = 0; i < result.mesh.num_vertices; i++) { | 
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					    for (uint32_t i = 0; i < result.mesh.num_vertices; i++) { | 
				
			
			
		
	
		
		
			
				
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					        std::move(output_vertices[i].data(), output_vertices[i].data() + 3, &vertices[i].x); | 
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					        std::move(output_vertices[i].data(), output_vertices[i].data() + 3, &vertices[i].x); | 
				
			
			
		
	
	
		
		
			
				
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