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								#include <iostream>
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								#include <array>
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								#include <solve.h>
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								#include <fstream>
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								#include <string>
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								#include <filesystem> 
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								void write_obj(const polymesh_t& mesh, std::string filename = "output.obj") {
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								    std::ofstream obj(filename);
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								    if (!obj) return;
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								    // write in vertices
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								    for (uint32_t i = 0; i < mesh.num_vertices; ++i) {
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								        const auto& v = mesh.vertices[i];
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								        obj << "v " << v.x << " " << v.y << " " << v.z << "\n";
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								    }
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								    // write in faces
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								    uint32_t idx = 0;
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								    for (uint32_t i = 0; i < mesh.num_faces; ++i) {
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								        obj << "f";
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								        for (uint32_t j = 0; j < mesh.vertex_counts[i]; ++j) {
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								            // OBJ is 1-indexed
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								            obj << " " << (mesh.faces[idx++] + 1);
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								        }
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								        obj << "\n";
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								    }
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								    std::cout << "OBJ file written to: " << std::filesystem::absolute(filename) << std::endl;
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								}
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								int main()
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								{
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								    auto primitive_data_center = create_primitive_data_center();
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								    auto sphere1               = create_primitive(primitive_data_center, PRIMITIVE_TYPE_SPHERE);
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								    // auto sphere2               = create_primitive(primitive_data_center, PRIMITIVE_TYPE_SPHERE);
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								    auto cylinder              = create_primitive(primitive_data_center, PRIMITIVE_TYPE_CYLINDER);
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								    primitive_apply_translation(sphere1, {1.0, 0.0, 0.0});
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								    // primitive_apply_scale(cylinder, {1, 1, 2});
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								    std::cout << "primitive created..." << std::endl;
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								    auto runtime_blobtree = create_blobtree();
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								    auto node_iter1       = blobtree_add_primitive_node(runtime_blobtree, cylinder);
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								    auto node_iter2       = blobtree_add_primitive_node(runtime_blobtree, sphere1);
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								    auto node_iter3       = blobtree_add_operation_node(runtime_blobtree, node_iter1, node_iter2, INTERSECTION_OP);
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								    auto baked_blobtree   = bake_blobtree(runtime_blobtree);
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								    destroy_blobtree(runtime_blobtree);
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								    std::cout << "blobtree created..." << std::endl;
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								    s_settings settings{};
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								    settings.resolution                         = 21;
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								    settings.scene_aabb_margin                  = 1e-5;
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								    settings.restricted_primitive_bounding_test = true;
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								    auto solver                                 = create_solver(baked_blobtree, settings);
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								    auto result = generate_polymesh(solver);
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								    write_obj(result.mesh, "output.obj");
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								    print_statistics(solver);
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								    destroy_solver(solver);
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								    destroy_baked_blobtree(baked_blobtree);
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								    destroy_primitive(sphere1);
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								    destroy_primitive(cylinder);
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								    destroy_primitive_data_center(primitive_data_center);
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								    return 0;
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								}
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