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49 lines
2.1 KiB
49 lines
2.1 KiB
2 months ago
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#pragma once
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#include <array>
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#include <fwd_types.hpp>
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// compute barycentric coordinate of Point (intersection of three planes)
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// Point in tet cell
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template <typename Scalar>
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static inline std::array<Scalar, 4> compute_barycentric_coords(const std::array<Scalar, 4>& plane1,
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const std::array<Scalar, 4>& plane2,
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const std::array<Scalar, 4>& plane3)
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{
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Scalar n1 = plane1[3] * (plane2[2] * plane3[1] - plane2[1] * plane3[2])
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+ plane1[2] * (plane2[1] * plane3[3] - plane2[3] * plane3[1])
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+ plane1[1] * (plane2[3] * plane3[2] - plane2[2] * plane3[3]);
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Scalar n2 = plane1[3] * (plane2[0] * plane3[2] - plane2[2] * plane3[0])
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+ plane1[2] * (plane2[3] * plane3[0] - plane2[0] * plane3[3])
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+ plane1[0] * (plane2[2] * plane3[3] - plane2[3] * plane3[2]);
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Scalar n3 = plane1[3] * (plane2[1] * plane3[0] - plane2[0] * plane3[1])
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+ plane1[1] * (plane2[0] * plane3[3] - plane2[3] * plane3[0])
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+ plane1[0] * (plane2[3] * plane3[1] - plane2[1] * plane3[3]);
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Scalar n4 = plane1[2] * (plane2[0] * plane3[1] - plane2[1] * plane3[0])
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+ plane1[1] * (plane2[2] * plane3[0] - plane2[0] * plane3[2])
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+ plane1[0] * (plane2[1] * plane3[2] - plane2[2] * plane3[1]);
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Scalar d = n1 + n2 + n3 + n4;
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//
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return {n1 / d, n2 / d, n3 / d, n4 / d};
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}
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// Point on tet face
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template <typename Scalar>
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static inline std::array<Scalar, 3> compute_barycentric_coords(const std::array<Scalar, 3>& plane1,
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const std::array<Scalar, 3>& plane2)
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{
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Scalar n1 = plane1[2] * plane2[1] - plane1[1] * plane2[2];
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Scalar n2 = plane1[0] * plane2[2] - plane1[2] * plane2[0];
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Scalar n3 = plane1[1] * plane2[0] - plane1[0] * plane2[1];
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Scalar d = n1 + n2 + n3;
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//
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return {n1 / d, n2 / d, n3 / d};
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}
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// Point on tet edge
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template <typename Scalar>
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static inline std::array<Scalar, 2> compute_barycentric_coords(Scalar f1, Scalar f2)
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{
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return {f2 / (f2 - f1), -f1 / (f2 - f1)};
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}
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