extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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5 months ago
#pragma once
#include <stdint.h>
5 months ago
#include "primitive_descriptor.h"
// double node in the tree
typedef uint32_t node_t;
typedef struct {
primitive_type type;
void* desc; // Type conversion when using
} primitive_node_t;
// almost same as node_t, but has parent's and children's pointers to indicate
// the hierarchy, and it is outside of the tree
typedef struct {
uint32_t main_index : 16;
uint32_t inner_index : 16;
} virtual_node_t;
// fixed complete binary tree of 16 layers
// typedef struct {
// node_t** structure;
// int32_t structure_size;
// primitive_node_t* primitive;
// int32_t primitive_size;
// } blobtree_t;
// EXTERN_C_BEGIN
// API blobtree_t* create_blobtree();
// API void free_blobtree(blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_constant(const constant_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_plane(const plane_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_sphere(const sphere_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_cylinder(const cylinder_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_cone(const cone_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_box(const box_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_mesh(const mesh_descriptor_t* desc, blobtree_t* blobtree);
// API virtual_node_t blobtree_new_virtual_node_extrude(const extrude_descriptor_t* desc, blobtree_t* blobtree);
// API void blobtree_free_virtual_node(virtual_node_t* node);
// API bool virtual_node_set_parent(virtual_node_t* node, virtual_node_t* parent, blobtree_t* blobtree);
// API bool virtual_node_set_left_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree);
// API bool virtual_node_set_right_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree);
// API bool virtual_node_add_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree);
// API bool virtual_node_remove_child(virtual_node_t* node, virtual_node_t* child, blobtree_t* blobtree);
// API bool virtual_node_replace_primitive_constant(virtual_node_t* node, const constant_descriptor_t* desc, blobtree_t*
// blobtree); API bool virtual_node_replace_primitive_plane(virtual_node_t* node, const plane_descriptor_t* desc, blobtree_t*
// blobtree); API bool virtual_node_replace_primitive_sphere(virtual_node_t* node, const sphere_descriptor_t* desc, blobtree_t*
// blobtree); API bool virtual_node_replace_primitive_cylinder(virtual_node_t* node, const cylinder_descriptor_t* desc,
// blobtree_t* blobtree); API bool virtual_node_replace_primitive_cone(virtual_node_t* node, const cone_descriptor_t* desc,
// blobtree_t* blobtree); API bool virtual_node_replace_primitive_box(virtual_node_t* node, const box_descriptor_t* desc,
// blobtree_t* blobtree); API bool virtual_node_replace_primitive_mesh(virtual_node_t* node, const mesh_descriptor_t* desc,
// blobtree_t* blobtree); API bool virtual_node_replace_primitive_extrude(virtual_node_t* node, const extrude_descriptor_t*
// desc, blobtree_t* blobtree);
// EXTERN_C_END