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#pragma once
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#include <internal_primitive_desc.hpp>
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#include "blobtree.h"
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#include "internal_structs.hpp"
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// ======================================================================================================
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// Debugging
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// ======================================================================================================
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#ifdef _DEBUG
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#include <map>
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#include <queue>
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void output_blobtree(virtual_node_t node);
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#endif
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// ======================================================================================================
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// APIs
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// ======================================================================================================
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// Basic Operations
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BS_API size_t blobtree_get_node_count(uint32_t index) noexcept;
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BS_API std::vector<uint32_t, tbb::tbb_allocator<uint32_t>> blobtree_get_leaf_nodes(uint32_t index) noexcept;
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BS_API node_t& blobtree_get_node(const virtual_node_t& node) noexcept;
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BS_API size_t get_primitive_count() noexcept;
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BS_API const primitive_node_t& get_primitive_node(uint32_t index) noexcept;
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BS_API void free_sub_blobtree(uint32_t index) noexcept;
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BS_API void clear_blobtree() noexcept;
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// Geometry Generation
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BS_API virtual_node_t blobtree_new_virtual_node(const legal_primitive_descriptor_t& desc);
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BS_API virtual_node_t blobtree_new_virtual_node(legal_primitive_descriptor_t&& desc);
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BS_API void blobtree_free_virtual_node(const virtual_node_t& node);
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// Geometry Operations
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BS_API void virtual_node_boolean_union(virtual_node_t& node1, const virtual_node_t& node2);
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BS_API void virtual_node_boolean_intersect(virtual_node_t& node1, const virtual_node_t& node2);
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BS_API void virtual_node_boolean_difference(virtual_node_t& node1, const virtual_node_t& node2);
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BS_API void virtual_node_offset(virtual_node_t& node, const raw_vector3d_t& direction, const double length);
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BS_API void virtual_node_offset(virtual_node_t& node, const raw_vector3d_t& offset);
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BS_API void virtual_node_split(virtual_node_t& node, raw_vector3d_t base_point, raw_vector3d_t normal);
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// Tree Node Operations
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BS_API bool virtual_node_set_parent(const virtual_node_t& node, const virtual_node_t& parent);
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BS_API bool virtual_node_set_left_child(const virtual_node_t& node, const virtual_node_t& child);
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BS_API bool virtual_node_set_right_child(const virtual_node_t& node, const virtual_node_t& child);
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BS_API bool virtual_node_add_child(const virtual_node_t& node, const virtual_node_t& child);
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BS_API bool virtual_node_remove_child(const virtual_node_t& node, const virtual_node_t& child);
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// Node Replacement Operation
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BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, const legal_primitive_descriptor_t& desc);
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BS_API bool virtual_node_replace_primitive(const virtual_node_t& node, legal_primitive_descriptor_t&& desc);
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// Evaluation Proxy Operations
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BS_API double evaluate_sdf(uint32_t index, const Eigen::Ref<const Eigen::Vector3d>& point);
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