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					10 lines
				
				429 B
			
		
		
			
		
	
	
					10 lines
				
				429 B
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											6 months ago
										 
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								#pragma once
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								#include <stdint.h>
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								#include <stdbool.h>
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								typedef struct {
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								    uint32_t resolution;                         // will split the background mesh into (resolution + 1)^3 grids
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								    double   scene_aabb_margin;                  // margin to add to the scene AABB to avoid artifacts
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								    bool     restricted_primitive_bounding_test; // use intertwined AABB/OBB test for primitive bounding test (unused for now)
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								} s_settings;
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