extract explicit mesh with topology information from implicit surfaces with boolean operations, and do surface/volume integrating on them.
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#pragma once
#include <stdint.h>
#include <stdbool.h>
typedef struct {
uint32_t resolution; // will split the background mesh into (resolution + 1)^3 grids
double scene_aabb_margin; // margin to add to the scene AABB to avoid artifacts
bool restricted_primitive_bounding_test; // use intertwined AABB/OBB test for primitive bounding test (unused for now)
} s_settings;