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10 lines
429 B
10 lines
429 B
4 weeks ago
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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typedef struct {
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uint32_t resolution; // will split the background mesh into (resolution + 1)^3 grids
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double scene_aabb_margin; // margin to add to the scene AABB to avoid artifacts
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bool restricted_primitive_bounding_test; // use intertwined AABB/OBB test for primitive bounding test (unused for now)
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} s_settings;
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