#ifndef VECTOR3_HPP #define VECTOR3_HPP #include #include class Vector3 { private: float x_, y_, z_; public: Vector3(float x = 0, float y = 0, float z = 0) : x_(x), y_(y), z_(z) {} // 访问器 float x() const { return x_; } float y() const { return y_; } float z() const { return z_; } // 运算符 Vector3 operator+(const Vector3& v) const; Vector3 operator-(const Vector3& v) const; Vector3 operator*(float s) const; Vector3 operator/(float s) const; Vector3 operator-() const; // 向量运算 float dot(const Vector3& v) const; Vector3 cross(const Vector3& v) const; float norm() const; float normSquared() const; Vector3 normalized() const; // 比较 bool operator==(const Vector3& v) const; bool operator!=(const Vector3& v) const; // 输出 friend std::ostream& operator<<(std::ostream& os, const Vector3& v); }; // 辅助函数:绕任意轴旋转向量(罗德里格斯旋转公式) Vector3 rotateAroundAxis(const Vector3& v, const Vector3& axis, float angle); #endif