You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
153 lines
3.4 KiB
153 lines
3.4 KiB
#pragma once
|
|
|
|
#include <numeric>
|
|
#include <limits>
|
|
#include <cmath>
|
|
#include <vector>
|
|
|
|
template<typename T>
|
|
class Vec3 {
|
|
public:
|
|
T a, b, c;
|
|
|
|
Vec3( T x=T(), T y=T(), T z =T()):a(x),b(y),c(z){}//Ð޸ĺó´úÂë
|
|
|
|
T operator[](int i) const {
|
|
if (i == 0) {
|
|
return a;
|
|
} else if (i == 1) {
|
|
return b;
|
|
} else if (i == 2) {
|
|
return c;
|
|
}
|
|
return a;
|
|
}
|
|
|
|
T &operator[](int i) {
|
|
if (i == 0) {
|
|
return a;
|
|
} else if (i == 1) {
|
|
return b;
|
|
} else if (i == 2) {
|
|
return c;
|
|
}
|
|
return a;
|
|
}
|
|
|
|
// Vec3 operator+(const Vec3 &other) const {
|
|
// return {a + other.a, b + other.b, c + other.c};
|
|
// }
|
|
Vec3 operator+(const Vec3 &other) const {
|
|
return Vec3(a + other.a, b + other.b, c + other.c);
|
|
}//VS2008
|
|
|
|
|
|
// Vec3 operator/(const float w) const {
|
|
// return {a / w, b / w, c / w};
|
|
// }
|
|
Vec3 operator/(const float w) const {
|
|
return Vec3(a / w, b / w, c / w);
|
|
}//VS2008
|
|
|
|
// Vec3 operator-(const Vec3 &other) const {
|
|
// return {a - other.a, b - other.b, c - other.c};
|
|
// }
|
|
Vec3 operator-(const Vec3 &other) const {
|
|
return Vec3(a - other.a, b - other.b, c - other.c);
|
|
}//VS2008
|
|
|
|
// Vec3 operator*(const float &w) const {
|
|
// return {a * w, b * w, c * w};
|
|
// }
|
|
Vec3 operator*(const float &w) const {
|
|
return Vec3(a * w, b * w, c * w);
|
|
}//VS2008
|
|
|
|
float length() const {
|
|
return sqrt(a * a + b * b + c * c);
|
|
}
|
|
|
|
Vec3 norm() const {
|
|
return *this / length();
|
|
}
|
|
|
|
// Vec3 cross(const Vec3 &other) const {
|
|
// return {b * other.c - c * other.b, c * other.a - a * other.c, a * other.b - b * other.a};
|
|
// }
|
|
Vec3 cross(const Vec3 &other) const {
|
|
return Vec3(b * other.c - c * other.b, c * other.a - a * other.c, a * other.b - b * other.a);
|
|
}
|
|
|
|
float dot(const Vec3 &other) const {
|
|
return a * other.a + b * other.b + c * other.c;
|
|
}
|
|
};
|
|
|
|
typedef Vec3<float> Vec3f;
|
|
typedef Vec3<unsigned int> Vec3u;
|
|
|
|
class Mesh {
|
|
public:
|
|
std::vector<Vec3f> vertices;
|
|
std::vector<Vec3u> indices;
|
|
|
|
};
|
|
|
|
class AABB {
|
|
public:
|
|
Vec3f min, max;
|
|
/*
|
|
AABB()
|
|
:min(std::numeric_limits<float>::max(), std::numeric_limits<float>::max(),std::numeric_limits<float>::max()),
|
|
max(std::numeric_limits<float>::min(), std::numeric_limits<float>::min(),std::numeric_limits<float>::min())
|
|
{}
|
|
*/
|
|
AABB()
|
|
{
|
|
min= Vec3f(1e5,1e5,1e5);
|
|
max= Vec3f(0,0,0);
|
|
}
|
|
};
|
|
|
|
class LineSegment {
|
|
public:
|
|
Vec3f start;
|
|
Vec3f end;
|
|
|
|
// LineSegment(const Vec3f &s, const Vec3f &e) : start(s), end(e) {
|
|
// length = (end - start).length();
|
|
// dir = (end - start).norm();
|
|
// }
|
|
LineSegment(const Vec3f &s, const Vec3f &e):start(s), end(e) {
|
|
calculate();
|
|
}
|
|
|
|
float getLength() const {
|
|
return length;
|
|
}
|
|
|
|
Vec3f getDir() const {
|
|
return dir;
|
|
}
|
|
|
|
//private:
|
|
float length;
|
|
Vec3f dir;
|
|
void calculate(){//VS2008
|
|
Vec3f diff =end-start;//VS2008
|
|
length =diff.length();//VS2008
|
|
dir=diff.norm();//VS2008
|
|
}//VS2008
|
|
};
|
|
|
|
struct FaceCenterComparator {
|
|
const std::vector<Vec3f>& faceCenters; // Ìæ»» YourVectorType ΪÄãµÄÏòÁ¿ÀàÐÍ
|
|
int longAxis;
|
|
|
|
FaceCenterComparator(const std::vector<Vec3f>& centers, int axis)
|
|
: faceCenters(centers), longAxis(axis) {}
|
|
|
|
bool operator()(const size_t& a, const size_t& b) const {
|
|
return faceCenters[a][longAxis] < faceCenters[b][longAxis];
|
|
}
|
|
};
|