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60 lines
1.2 KiB
60 lines
1.2 KiB
#pragma once
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#ifdef _WIN32
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#ifdef WIREROUTINGDLL_EXPORTS // VisualStudio DLL 项目模板会将 <PROJECTNAME>_EXPORTS 添加到定义预处理器宏。
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#define PATH_API __declspec(dllexport) // _WIN32
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#else
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#define PATH_API __declspec(dllimport)
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#endif
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#else
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#define PATH_API
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#endif
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#include "BranchPoint.h"
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#include<cmath>
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#include<vector>
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#include<queue>
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#include<map>
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#include<iostream>
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#include<fstream>
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#include<sstream>
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#include<algorithm>
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#include<cassert>
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using namespace std;
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extern ClipSet PATH_API clipSet;
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extern BranchPointSet PATH_API branchPointSet;
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extern P PATH_API dirP(P &A);
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//简单的路径信息,路径规划的直接结果
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struct PATH_API Path{
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vector<string> wirelist; //路径中的线缆名
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vector<P> points; //路径上的点,包括卡箍和分支点
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vector<int> inOut; //卡箍方向是正向为0,反向为1,分支点为-1
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double dia; //路径直径
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Path();
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//返回path中点的数量
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int size();
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//把路径中经过的卡箍和分支点都标记成使用过的状态
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void markPoint();
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//固定所有经过的分支点
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void fixBranchPoint();
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//检查路径合法性
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void illegalCheck();
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//将路径中的点翻转成正常反向,并生成inOut数组
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void processDir();
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//在路径确定后,处理一些能在pass层面处理的信息
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void postProcess();
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//翻转整条路径
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void reverse();
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};
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