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150 lines
2.7 KiB
150 lines
2.7 KiB
#pragma once
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#ifdef _WIN32
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#ifdef WIREROUTINGDLL_EXPORTS // VisualStudio DLL 项目模板会将 <PROJECTNAME>_EXPORTS 添加到定义预处理器宏。
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#define GEOMETRY_API __declspec(dllexport) // _WIN32
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#else
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#define GEOMETRY_API __declspec(dllimport)
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#endif
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#else
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#define GEOMETRY_API
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#endif
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#include <numeric>
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#include <limits>
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#include <cmath>
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#include <vector>
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using namespace std;
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template <typename T>
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class Vec3
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{
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public:
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T a, b, c;
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Vec3(T x = T(), T y = T(), T z = T()) : a(x), b(y), c(z) {} // 修改后代码
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T operator[](int i) const
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{
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if (i == 0)
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{
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return a;
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}
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else if (i == 1)
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{
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return b;
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}
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else if (i == 2)
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{
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return c;
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}
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return a;
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}
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T &operator[](int i)
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{
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if (i == 0)
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{
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return a;
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}
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else if (i == 1)
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{
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return b;
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}
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else if (i == 2)
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{
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return c;
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}
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return a;
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}
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Vec3 operator+(const Vec3 &other) const
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{
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return Vec3(a + other.a, b + other.b, c + other.c);
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}
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Vec3 operator/(const float w) const
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{
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return Vec3(a / w, b / w, c / w);
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}
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Vec3 operator-(const Vec3 &other) const
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{
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return Vec3(a - other.a, b - other.b, c - other.c);
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}
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Vec3 operator*(const float &w) const
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{
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return Vec3(a * w, b * w, c * w);
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}
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float length() const
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{
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return sqrt(a * a + b * b + c * c);
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}
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Vec3 norm() const
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{
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return *this / length();
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}
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Vec3 cross(const Vec3 &other) const
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{
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return Vec3(b * other.c - c * other.b, c * other.a - a * other.c, a * other.b - b * other.a);
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}
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float dot(const Vec3 &other) const
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{
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return a * other.a + b * other.b + c * other.c;
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}
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};
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typedef Vec3<float> Vec3f;
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typedef Vec3<unsigned int> Vec3u;
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extern vector<Vec3f> GEOMETRY_API vertices;
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extern vector<Vec3u> GEOMETRY_API indices;
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class GEOMETRY_API Mesh
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{
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public:
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std::vector<Vec3f> vertices;
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std::vector<Vec3u> indices;
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};
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extern Mesh GEOMETRY_API mesh;
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class GEOMETRY_API AABB
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{
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public:
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Vec3f min, max;
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AABB();
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};
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class GEOMETRY_API LineSegment
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{
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public:
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Vec3f start;
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Vec3f end;
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float length;
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Vec3f dir;
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LineSegment(const Vec3f &s, const Vec3f &e);
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float getLength() const;
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Vec3f getDir() const;
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void calculate();
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};
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struct GEOMETRY_API FaceCenterComparator
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{
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const vector<Vec3f> &faceCenters; // 替换 YourVectorType 为你的向量类型
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int longAxis;
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FaceCenterComparator(const vector<Vec3f> ¢ers, int axis);
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bool operator()(const size_t &a, const size_t &b) const;
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};
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